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I've been looking at the entries for the stills round and I have an
observation to share. I haven't gone through all the entries yet (I'm at
the c for crushed), but it seems that lately traditional CSG is being pushed
aside by more complex modelling techniques. Which of course means the
modeller needs either one very expensive modelling program (such as 3ds max
and many others) or several cheap (or free) ones (such as breeze, moray,
spatch, ...) to make a complete scene. Where are the days when all you
needed was a renderer like POV-Ray and a good insight in 3d space to create
CSG objects? Now it seems even for the simplest scene you have to use NURBS
or sweeps just to be considered a good modeller.
Anyway, that's just how I feel. Anyone else have a different view on this?
Zero
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